EA is only the publisher, the game is made by Crytek.
Just like in 2142, the game was actually programmed and everything by DICE Sweden.
As far as multiplayer goes...
Crysis Multiplayer
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[edit]Problems with FarCry
Many feel that FarCry was let down with the multiplayer component. Buggy code, lack of uniqueness and cheating were just some of the concerns many players had. However Crysis promises to be something better than we’ve ever seen before!
[edit]Multiplayer Features
There will be 6 DM/TDM maps and 6 Power Struggle maps and support for up to 32 players. The map sizes will vary from very small to very large maps and there won't be any ice maps. Weather effects and day-night cycle will work, though.
All the single player weapons and more will be available in the multiplayer and you can drop and pickup weapons. There isn't a time limit to buy items like in Counterstrike, but you will have to go to a plant you control or your home base. An effective tactic is to have teammates drop weapons for each other.
Sniper rifle scopes will not reflect light in MP, but they will reflect it in the single player campain.
As of May 1st, 2007, there is no ingame voice chat system.
The destructible environments for both Directx 9.0 and Directx 10.0 is still being tested. Nothing has been finalized as of May 1st, 2007.
Crytek is testing Crysis on Linux servers.
To prevent cheating, Punkbuster is being integrated into Crysis in conjunction with an inhouse tool made by Crytek.
Bunnyhopping will be limited due to the nanosuit's energy requirements. In strength mode, you can jump really high, but you will not be able to do it a second time because the nanosuit needs to recharge.
You'll need a Gamespy account to log on to multiplayer.
You'll be able to use the "All Seeing Eye" tool to connect to servers like you could for Far Cry.
The ballistic curve from a sniper's rifle will be seen just like in Far Cry and the Halo games. (You see the tracer from the shot.)
The Crysis DVD must be in the disc drive to start multiplayer.
The net code has been completely rebuilt from scratch from CryEngine1.
[edit]Multiplayer Game Modes
There are three game modes in total: Tactical Deathmatch (TDM), Tactical Team Deathmatch (TTDM), and Power Struggle (PS).
While the DM modes are somewhat standard, the Power Struggle mode is perhaps one of the most distinctive modes seen in a FPS to date.
Power Struggle
Power Struggle has taken many of the current irritations in existing popular FPS multiplayers and effectively disentangled them in a very notable gameplay mode titled “Power Struggle”.
In Power Struggle you’ll start the game as a primitive grunt – either US or Korean. Both teams will have a different nano-suit-design. You’ll be given just the very basics including basic armor and a pistol. As you make kills and achieve other goals (like securing capture points), you’ll earn credits which can be used to obtain bigger and better things. Your headquarters will be armed with automated missiles and turrets – effectively eliminating base campers altogether. Your headquarters may be an offshore submarine or inland base.
You’ll have access to two types of suits
1) The Prototype suit – You’ll have this at the beginning. This will give you very basic armour and strength capabilities 2) The Production Nano suit – You’ll have access to this once you’ve got enough credits. This will enable more advance armour and strength and also allow some degree of cloaking. This will require a high level of credits to obtain.
Crysis multiplayer will provide a wide variety of different vehicles and machines including: (but not limited to)
Water based
- Patrol Boats - Speedboats - Submarines
Land based
- Trucks - Jeeps - HUMVEE - Tanks
Air
- Attack Helicopters - VTOL Jets
Such vehicles and machines just don’t just spawn – your side will have to take control of certain capture zones in order to be able to manufacture them. The capture zones won’t be just markers on a map – rather they will be factories, ports, motorworks etc. For example, capturing a port will enable the production of water based vehicles. Capturing a zone will involve simply standing in a specific room for a small amount of time. You’ll gain credits for this also.
Once your team captures a zone, it doesn’t just start manufacturing the goods. It provides the means to manufacturer but you first must of all order your desired machine or vehicle through your PDA and have a certain number of credits available. Your PDA will provide you with a key code so that no one else can take what you’ve ordered. You will have the opportunity to give your order to another team member, also.
While you can have multiple vehicles/machines you can only manage one at a time. The others can be locked in a somewhat secure area. They won’t be completely safe though as the enemy can pick your locks and steal your equipment. Also, if for any reason you leave your vehicle and the enemy is snooping around they can jump in and claim it as theirs.
Throughout the game your rank will change as you gain more credits. The higher rank you have the more toys you’ll have access to.
Getting the right balance is perhaps the most pertinent issue. While new players may think it’s grossly unfair that all they will have is a single pistol to compete with other players with some serious firepower it won’t quite be like this. Firstly new players will be able to steal others machines/vehicles. Secondly, those players with higher ranks won’t be after the new players as they will have very little to gain from killing them and more so be jeopardizing their entire team. Players with high ranks will get the greatest benefit from killing opponents with a higher rank level. Based on this it’s likely that you’ll be fighting others with a similar rank.
Crysis Multiplayer brings a whole new level of realism. If your aircraft runs out of bombs, you won’t be able to simply fly over the runway to reload. You’ll have to land and retrieve them yourself. If you tank gets damaged you’ll have to use a welders touch to patch it up.
Perhaps the most stirring part of Crysis Multiplayer is the alien aspect that will be incorporated. Each map will have one to five alien crash sites that will be in randomly generated areas. After infiltrating one of these you’ll have to locate the alien core. Bringing this back to one of your capture zones will allow you to reverse engineer the alien technology for use in existing human technology. For example you’ll able to convert a standard tank into a Molecular Accelerator tank that fires deadly ice pieces. It won’t be at all easy to bring the core to a captured point. Once you’ve got the core, every player – both allied and opponent will know you’ve got it and will probably be after you. Therefore you’re going to need good teamwork to fend off any threat and protect you.
As you gain more alien cores and take them to each capture point, your team will gradually take control of the game. There are several ways to win the game, but the most notable is to produce a tank with a tactical nuke and destroy the enemy HQ with one shot. Again, all players will be notified of its existence and it will be up to each team to attack/defend the tank.
One more unique factor is the time of each game. Depending on the servers settings, a game could last as long as ten real hours! (Keyword: Could) With the dynamic day/night cycles in Crysis, it's possible that you could be playing on the same map during the day and under the stars!
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